What’s best about it though is that you have the freedom to really try out different decks, Cleaners, and weapons without a huge fear of dying. Recruit difficulty for example is the starting point, and it’s both easy enough with a slight challenge to provide a thrilling first experience but inspires little excitement on every replay. It’s key to have as many as possible, because the cards are not just a sign of progression, but a key element in how the game’s difficulty plays out. You’re given a starter deck and once you begin to accumulate supply points you can look towards acquiring more cards. In every case you need to figure out which order you want those 15 cards to appear to best suit each situation you might be in. You need to build a solid deck of 15 cards, each with different stat boosts or passive abilities, some benefiting you, others your team. It’s gripping, fun, solid gameplay that you can easily lose yourself in with a good group of friends to back you up.Īs much as Back 4 Blood is inspired by Left 4 Dead, it’s not without its own unique qualities, like the ever important card system that permeates all aspects of the game. It’s all the campaign really needed to deliver on with the lack of any story, and the levels all include intense moments that have you white knuckled, firing off as many rounds as you can while watching blood splatter everywhere in the name of your survival. What does matter is that the campaign you go through is filled with great looking environments, each varied in their design enough to provide interesting and great looking levels to run and shoot zombies through. I’m sure I would like to get to know them more, but that’s not really why we’re here, so it doesn’t matter too much. So shut up and shoot zombies I guess, which is by all accounts fine and I’m not really upset at the game for not having a story worth following, but it can’t help but feel a little disappointing when the characters all seem quite interesting in their own right. It honestly wouldn’t be so annoying if you could get rid of it, but you can’t, and for whatever reason it feels terribly distracting. It was evident that even the developers presumed you wouldn’t care about the narrative so each cutscene is marked with the option to skip it with a box in the bottom left corner of the screen. I’m aware that a trailer is rarely an accurate representation of a game, but it still felt jarring just how entirely unimportant the story is to the game.
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